Capability

UI/UX design

Wireframes, hi-fidelity screens and a design system that survives contact with real content — locked in week three, so nobody is redesigning in week nine.

Wk 2–3
Design phase
System
Not just screens
A11y
Built in

Design goes wrong in a predictable place. Beautiful mockups get approved, then real content arrives — the headline is three lines instead of one, the product name is forty characters, there are nine navigation items instead of five — and the design quietly degrades into something nobody chose.

A design system prevents that. Instead of a set of fixed pictures, you get rules: type scale, spacing, colour with tested contrast, component states, and defined behaviour when content is longer or shorter than the ideal case.

We front-load this deliberately. Wireframes and hi-fidelity screens land in weeks two and three, which is when changing direction is cheap. By the time development starts, the look is settled and the remaining work is engineering rather than negotiation.

What's included

Scope of the engagement.

Wireframes

Structure and hierarchy resolved before visual design, when changes cost minutes rather than days.

Hi-fidelity screens

The real thing — type, colour, imagery and states — so approval means something concrete.

Design system

Tokens, components and rules, so the twentieth page looks designed rather than improvised.

Responsive design

Designed for phone, tablet and desktop, including the awkward middle widths templates ignore.

Accessibility

Contrast, focus states, target sizes and heading order treated as design decisions, not a late audit.

Prototype

A clickable prototype so flows can be tested before they are built.

Timeline

Build tiers.

1 week
Design sprint — Wireframes and direction for a focused scope.
2–3 weeks
Full design phase — Wireframes, hi-fi screens, design system and prototype.
Scoped
Design + build — Design flowing straight into development with no handover loss.

Who it's for

Sectors we build this for.

SaaS products · Dashboards & admin tools · E-commerce · Marketing sites · Booking flows · Non-profits

Proof

Shipped work.

FAQ

Common questions.

What is the difference between UI and UX design?

UX is how the thing works — structure, flow, and whether someone can complete their task. UI is how it looks and feels — type, colour, spacing, states. A product needs both: elegant UI over a confused flow still fails, and a well-structured flow that looks untrustworthy will not convert.

Do you design without building?

Yes. Design can be delivered as a standalone engagement with a full design system and prototype your own developers implement. Most clients run design and build together because it removes handover loss.

When is the design locked?

Weeks two to three. Locking the look early is deliberate — it is what prevents a redesign conversation in week nine, when changes are expensive.

Related

Other capabilities.

Thirty-minute discovery call. Fixed quote before any work starts.

Start a project →