UI/UX design
Wireframes, hi-fidelity screens and a design system that survives contact with real content — locked in week three, so nobody is redesigning in week nine.
Design goes wrong in a predictable place. Beautiful mockups get approved, then real content arrives — the headline is three lines instead of one, the product name is forty characters, there are nine navigation items instead of five — and the design quietly degrades into something nobody chose.
A design system prevents that. Instead of a set of fixed pictures, you get rules: type scale, spacing, colour with tested contrast, component states, and defined behaviour when content is longer or shorter than the ideal case.
We front-load this deliberately. Wireframes and hi-fidelity screens land in weeks two and three, which is when changing direction is cheap. By the time development starts, the look is settled and the remaining work is engineering rather than negotiation.
What's included
Scope of the engagement.
Wireframes
Structure and hierarchy resolved before visual design, when changes cost minutes rather than days.
Hi-fidelity screens
The real thing — type, colour, imagery and states — so approval means something concrete.
Design system
Tokens, components and rules, so the twentieth page looks designed rather than improvised.
Responsive design
Designed for phone, tablet and desktop, including the awkward middle widths templates ignore.
Accessibility
Contrast, focus states, target sizes and heading order treated as design decisions, not a late audit.
Prototype
A clickable prototype so flows can be tested before they are built.
Timeline
Build tiers.
- 1 week
- Design sprint — Wireframes and direction for a focused scope.
- 2–3 weeks
- Full design phase — Wireframes, hi-fi screens, design system and prototype.
- Scoped
- Design + build — Design flowing straight into development with no handover loss.
Who it's for
Sectors we build this for.
SaaS products · Dashboards & admin tools · E-commerce · Marketing sites · Booking flows · Non-profits
Proof
Shipped work.
FAQ
Common questions.
What is the difference between UI and UX design?
UX is how the thing works — structure, flow, and whether someone can complete their task. UI is how it looks and feels — type, colour, spacing, states. A product needs both: elegant UI over a confused flow still fails, and a well-structured flow that looks untrustworthy will not convert.
Do you design without building?
Yes. Design can be delivered as a standalone engagement with a full design system and prototype your own developers implement. Most clients run design and build together because it removes handover loss.
When is the design locked?
Weeks two to three. Locking the look early is deliberate — it is what prevents a redesign conversation in week nine, when changes are expensive.
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